Jan 18, 2010, 03:56 AM // 03:56
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#2
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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I do UW with a balanced team about once a day. Nothing's so difficult that it needs to be changed when the perma nerf comes (if it comes...).
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Jan 18, 2010, 04:03 AM // 04:03
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#3
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Quote:
Originally Posted by Thargor
to spawn 16 dryders on top of 3 spirits that have to be kept alive as soon as the quest starts is retarded.
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I don't know if you missed the part where the OP mentioned this. It is retarded. Hell, SNK will be taking lessons on how to get more coin in their arcade machines from stuff like that.
I have no drama's either with the amount of baddies n the UW. I was one of the few that actually welcomed all the new spawns as what the majority of them are: More ectoze+loots. I don't do SC, so to me, that's all they are. However:
Stupid spawn point is stupid.
Nuff said.
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Jan 18, 2010, 04:39 AM // 04:39
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#4
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Jungle Guide
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Was there a stealth update to the spawn sometime between early December and now? The quest spawn was split with the bulk being up near the bridge/loopback and a much smaller wave coming from the east side of the spirits. If it's setup now to drop the entire group down on top of the already hyper aggressive Rurik style spirits then lol...what is Anet smoking.
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Jan 18, 2010, 02:30 PM // 14:30
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I've never done the UW myself, but I hear a lot of stories about how things done to combat speed clears and certain farms have made it impossible for balanced teams to ever get a shot. It would be good to have this looked at in addition to any of the planned adjustments to Shadow Form, or other important UW farming skills/builds.
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Jan 18, 2010, 06:08 PM // 18:08
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#6
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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/signed
Though I'm not some pro pver, some of the UW quests are very frustrating playing with a "balanced" group with the recent update.
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Jan 18, 2010, 06:09 PM // 18:09
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#7
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Balanced and non-perma or tank groups work. So let's not make Guild Wars anymore easier than it is... Go play some family or kid game where there are isn't a possible way to lose.
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Jan 18, 2010, 10:47 PM // 22:47
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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How about allow henchmen? Or better yet, full hero parties? Maybe then I could complete UW some time. That would be fun, getting to play the rest of the game's content.
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Jan 19, 2010, 12:13 AM // 00:13
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#9
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Quote:
Originally Posted by Cuilan
Balanced and non-perma or tank groups work. So let's not make Guild Wars anymore easier than it is... Go play some family or kid game where there are isn't a possible way to lose.
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This is about the groups spawning at the spirit point, not about teams able to kill the monsters.
With that said A large spawn of tough monsters over spirits of which you have to keep alive is very ridiculous and outrageous. Idk if Anet intended this, but if they did they've gone a bit too far. Change the spawn so at least the team would have a chance of defending the spirits.
/sign
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Jan 19, 2010, 12:33 AM // 00:33
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#10
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by Owik Gall
This is about the groups spawning at the spirit point, not about teams able to kill the monsters.
With that said A large spawn of tough monsters over spirits of which you have to keep alive is very ridiculous and outrageous. Idk if Anet intended this, but if they did they've gone a bit too far. Change the spawn so at least the team would have a chance of defending the spirits.
/sign
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Maybe you haven't noticed it yet but the souls get in your party screen. As ally's. So a decent balance team with monk and no SC can heal these spirits. It's like you can't see the forest because off all the tree's.
The griffons in FoW for example are hard to heal as the monk needs to find them and click every single one each time to see if there about to die.
It is possible to do UW with a balance team in both HM and NM. Because you can't and it is not easy shouldn't be a reason to change this. If your not up for the challenge then don't do it. If you wan't the rare items that drop from the chest then find a group and work on getting it. Why must a game be easy?
/notsigned
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Jan 19, 2010, 04:40 AM // 04:40
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#11
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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/signed
Skeletons combined with old mobs make it nearly impossible for a balanced team to do UW on HM anymore. But Imprisoned Spirits is not hard, OF tank on top can easily take it, or Spell Breaker on anything.
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Jan 19, 2010, 12:59 PM // 12:59
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#12
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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So you guys are complaining PvE is too hard?
LOLOLOLOLOLO
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Jan 19, 2010, 04:44 PM // 16:44
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#13
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Reformed
Was there a stealth update to the spawn sometime between early December and now? The quest spawn was split with the bulk being up near the bridge/loopback and a much smaller wave coming from the east side of the spirits.
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This. As far as I know the smaller wave consists of 4-5 Dryders, plus of course some skeletons. The biggest part of the Dryders will spawn at the bridges, far away enough from the spirits.
The quest is doable for a prepared team. If unprepared, the wiping chance is huge (as I found out myself ).
Correct me if I'm wrong though. The newish shadowstepping dryders might have caused some confusion too.
Also, maybe the game decided to be an ass and indeed spawned all the dryders as soon as the spirits spawned. Nerver seen it happen though.
Last edited by Arduin; Jan 19, 2010 at 05:03 PM // 17:03..
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Jan 19, 2010, 05:09 PM // 17:09
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#14
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by Morphy
So you guys are complaining PvE is too hard?
LOLOLOLOLOLO
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Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
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Jan 19, 2010, 05:13 PM // 17:13
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by Morphy
So you guys are complaining PvE is too hard?
LOLOLOLOLOLO
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Well, I can tell you that mobs are smarter then some players, in fact heroes are smarter then some players (yesterday when trying to kill mallyx the heroes where better then a couple of people that i had in parties).
You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons.
Last edited by thedukesd; Jan 19, 2010 at 05:18 PM // 17:18..
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Jan 20, 2010, 11:34 AM // 11:34
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#17
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Just use some prot and stop crying.
Also...
Quote:
Originally Posted by mage767
Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
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Silence.
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Jan 20, 2010, 05:01 PM // 17:01
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#18
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by thedukesd
Well, I can tell you that mobs are smarter then some players, in fact heroes are smarter then some players (yesterday when trying to kill mallyx the heroes where better then a couple of people that i had in parties).
You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons.
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Yes, we already know that some players in this game are retarded.
Who cares?
Do you want to balance the game around those idiots?
I certainly hope you don't.
Quote:
Originally Posted by mage767
Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
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LOLOLOLO.
I'm sorry, I think this:
http://www.guildwarsguru.com/forum/w...379144p28.html
is the thread you're looking for. It fits nicely.
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Jan 20, 2010, 05:08 PM // 17:08
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#19
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Hall Hero
Join Date: Aug 2005
Profession: E/
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People have been beating UW since the game first came out. After 5 years of power creep, if you can't beat it with a balanced team, you just aren't that good.
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Jan 20, 2010, 05:10 PM // 17:10
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#20
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by HawkofStorms
People have been beating UW since the game first came out. After 5 years of power creep, if you can't beat it with a balanced team, you just aren't that good.
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^ That. Replace "aren't that good" with "are a complete retard" and it's fine.
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